This phase gives shape to relations between leaders: crises and tensions take form in the simulation, exchanges structure into proper diplomatic encounters, and a unified historical timeline bridges real history and alternate history by providing reference historical trajectories (economy, population, leaders, crises…), allowing historical mode to replay major events when conditions are met, and keeping track of where the game diverges.
Historical Timeline Improvement
Done
Centralizing historical data in a unified timeline to feed historical mode: world state at a given date, evolution over time, and preparation for the link with crises.
Conflict & Crisis Management
In progress
Setting up a system to represent and evolve conflicts and crises between countries or leaders, with possibilities for interactions and third-party reactions. Integration with actions and AI.
Structured diplomatic encounters, with agenda and negotiation, linked to crisis management. The AI will also be able to initiate and schedule encounters.