Roadmap: Development & Key Milestones

This roadmap presents the major development stages of Terra Engine, their progress, and upcoming milestones.
It is indicative and subject to change: priorities, dates, and features may be adjusted based on community feedback, technical challenges, or new opportunities.
Check this page regularly to follow the latest updates: the roadmap is updated to reflect the real evolution of the project.
Last update: November 2025

Work in progress

Projects and Autonomous Agent
In progress
Due: Q4 2025
Development of an system for project management and autonomous agents capable of planning and executing actions in a realistic and dynamic way.
Projects
Done
Projects let you plan, track, and advance actions over time, such as missions, reforms, or learning. Completing a project can trigger effects or events in the simulation.
Intelligent Leader Action Planning
In progress
Implementation of an advanced planning system for leaders, enabling them to perceive their environment, set objectives, and autonomously plan actions in a realistic way, adapting to the simulated world context.
Prototyping
Since 2024
After various experiments and the creation of first prototypes, the idea of Terra Engine takes shape: first lines of code, a matured vision, and technical groundwork are established. This internal phase, not open to external testers, validates feasibility and structures the simulator's core.
Foundations and Core Systems
Done
Done: Q3 2025
Establishing the technical foundations, core systems, and first simulation mechanics. This stage sets up the engine architecture and main modules, ensuring Terra Engine's consistency, flexibility, and scalability.
Projects and Autonomous Agent
In progress
Due: Q4 2025
Development of an system for project management and autonomous agents capable of planning and executing actions in a realistic and dynamic way.
Diplomatic Relations & Human Dynamics
Due: Q1 2026
First developments around leader interactions, with motivations, tensions, and diplomatic tools to enrich international relations.
Society, Public Opinion & Political Life
Due: Q2 2026
Adding social groups, political stability, and first election mechanisms to simulate society's influence on political life.
First User Steps
Due: Q3 2026
Finalizing key features, stabilizing, and improving usability.
Closed Alpha
Q3 2026
First playable version reserved for a small group of passionate testers. The goal: validate the simulation foundations, stability, and usability through targeted feedback. Sign up for the newsletter to receive all information and try your luck to participate in the closed alpha!
Crowdfunding Campaign
Launching a campaign to allow the community to support Terra Engine, unlock exclusive content, and actively participate in the adventure. Contributors will benefit from unique advantages.
Production & Global Trade
Due: Q1 2027
Development of advanced economic systems, the global market, and trade routes.
Political System & Governance
Due: Q2 2027
Adding advanced elections, ministry management, laws, and reforms.
Release Preparation
Due: Q1 2028
Scenario creation, interface polish, cross-platform compatibility, and advanced error management to prepare for public release.
Early Access
Q1 2028
Public beta version: early access helps build the community, enrich content, and refine balancing based on feedback. Terra Engine will continue to evolve until the official release.
Continuous Support
Setting up a regular support system to accompany development over time. Members will have access to exclusive news, votes on upcoming features, and other benefits reserved for the most engaged community members.
Open to Partnerships
Terra Engine also aims for educational and associative use: possible collaborations with teachers, researchers, institutions, or associations wishing to use the simulation for educational or research purposes.
Team Building
If conditions allow, the possibility to bring in a few collaborators to strengthen development and enrich certain aspects of the project.
Conflicts, Media & Civil Society
Due: Q2 2028
Adding conflict management systems, social crises, and information control.
Governance & Institutions
Due: Q1 2029
Strengthening state management systems, finances, and international relations.
Resources, Crises & Social Actors
Due: Q2 2029
Development of resource management systems, humanitarian crises, and organized civil society.
Immersion & User Comfort
Due: Q1 2030
This phase prepares the final version by making the simulation more immersive, accessible, and enjoyable for all users.
Official Release
Q1 2030
Official release of Terra Engine, offering a complete, stable, and polished experience. Development will continue after 1.0, with new features, scenarios, and improvements, directly shaped by community feedback.
Q&A Follow-up
Due: After official release
Follow-up phase to fix bugs, improve balancing, and respond to user feedback after release. This step includes bug fixes and quick adjustments based on community feedback.
Continuous Updates
After 1.0
Terra Engine will regularly evolve with new features, scenarios, and balancing, relying on community feedback and world news to integrate new events and data into the simulation.
Perspectives & Personal Aspirations
Due: Undefined
Features that are particularly close to my heart and that I would like to explore after the official release. They will enrich the simulation experience and open new perspectives for Terra Engine.

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