Changelog: Updates, Evolution and New Features

v0.0.22
·
Events, action refactoring and autonomous agents

February 2026

Features

  • Message system reworked into events: each event is linked to the entities involved, accessible from their panel, and viewable in a global dashboard with an « important » filter and search by entity or period.
  • Event texts can now mention simulation entities, displayed as links to their detail pages.
  • AI can now handle the full project lifecycle (create, join, leave, pause, resume, cancel) and resolve interactive simulation events on its own.
  • AI decision engine debug tool: for each entity, view of considered decisions, their analysis and alternatives ranked by score.
  • Enriched action selection interface: context visualization, initiator role selection, and ability to directly target a country as a citizen.

Improvements

  • Time progression is now calculated at the end of each day, after all ticks and AI actions have been processed.
  • Action type refactoring: cases are now explicit (citizen → leader, leader → country, leader → leader, etc.), paving the way for citizen-side actions and direct country targeting.
  • AI agent robustness improvements and various bug fixes.

v0.0.21
·
Hybrid AI architecture, language models and agents

January 2026

Features

  • Hybrid AI system: leaders can now be controlled either by a standard mode or by a language-model-based mode, depending on the desired level of immersion.
  • New shared Utility System: legacy decision trees are replaced by a system that computes a score for each possible action by combining multiple criteria (political context, risks, institutional opportunities, etc.).
  • The standard AI mode uses this Utility System to analyze a large number of possible actions and deterministically select those with the best scores, suited to long historical simulations.
  • The language-model mode reuses the Utility System results: it focuses on the most relevant actions and turns them into decisions and explanations in natural language.
  • Conversational assistant: guides user in discovering and using the application, remains available anywhere in the interface, and can assist during gameplay thanks to full access to simulation data.
  • New AI agent system: the agentic system manages task execution and shows task status in the interface.
  • The AI Journalist uses simulation events to produce articles and summaries presented as an in-game newspaper.

Improvements

  • Glassmorphism interface: dialogs and popovers adopt a modern effect for better readability and a more elegant appearance.
  • Political system display: information on political systems, leader successions, and elections is now clearer and accessible via tooltips or character roles.
  • Globe label visibility: improved label readability with dynamic management of distance and altitude.
  • Relations system between leaders: display and automatic analysis of family links, political relations, and opinions for immediate understanding of power dynamics.
  • Added a concept system explaining the main simulation mechanisms, displayed as contextual help in the interface and reused by AI agents to better understand how the world works.

v0.0.20
·
Projects, modding and interface improvements

October 2025

Features

  • Projects system improvements: added ETA (estimated time to completion) calculation for project steps.
  • Conversion of legacy actions related to economic measures, demographics, and influence management into projects.
  • Added seasonal logo system synchronized between the application and the website.

Improvements

  • Improved mod script evaluation: fixed evaluation errors, enhanced logical operator (AND/OR) handling, and improved their display in the user interface (tree structure).
  • Entity navigation ergonomics improvements: click on entity name to show details, hover tooltips, action buttons in tooltips, and unified navigation system.
  • Geospatial phenomena (natural disasters) interface improvements: centralized icons, enhanced message display, and added tooltips.
  • Consolidated cinematic tools and fixed associated bugs.
  • Various improvements and bug fixes for the projects system.

v0.0.19
·
Projects system

September 2025

Features

  • Add projects system: modeling of collective or individual enterprises over time, with step-by-step progression, multiple contributions, and consumption of various resources.
  • New configurable parameters system allowing to customize each project according to context.

Improvements

  • Various improvements and bug fixes.

v0.0.18
·
Rendering Engine Optimizations

August 2025

Improvements

  • Major refactor of the 3D globe: reorganized code, improved performance, and a more robust foundation for future features. The globe now displays over 10,000 entities and 150,000 hexagonal cells at 60 FPS on a reference setup.
  • Added a dedicated benchmark step for the 3D globe to measure FPS.
  • Completion of missing map filters to cover the main properties of territories and countries.
  • Improved entity selection system: more intuitive selection of countries and territories with clear entity hierarchy.
  • Added parameters for rendering configuration and performance optimization.
  • Each territory now displays a point indicating the location of its associated city.
  • Various UI improvements.

v0.0.17
·
Institutional Capabilities & Power

July 2025

Features

  • Added a system of institutional capabilities and power: countries now have institutional capacity (administrative, executive, legislative, judicial), geopolitical score, hard power, and soft power calculated from real-world indicators.
  • Leaders now have influence (personal attribute affecting diplomatic interactions and election chances).

Improvements

  • It is now possible to choose the default role for leaders with multiple functions; the most populous country is now selected by default.
  • Updated globe imagery with a new layer displaying hydrographic networks (lakes and rivers).
  • Improved quicksave management: existence check and information display directly in the interface.
  • Fully reintegrated mod management.

User Interface

  • Display of cities and capitals in the interface.
  • Escape now closes only one window at a time, or toggles the main menu if no window is open.

v0.0.16
·
Macro Economy

June 2025

Features

  • New macro-economic system simulating GDP, unemployment, debt and other indicators evolution. Each country evolves according to its category and economic state.
  • Historical convergence mechanics: the simulation automatically adjusts indicators to bring them closer to historical values, according to the chosen fidelity level.

Improvements

  • Data display enhancement with added graphs to track entity properties evolution, making trends and changes easier to understand.
  • New console commands to hot-reload localizations and mods.

Data

  • New historical events affecting the economy: 2008 financial crisis, COVID-19 pandemic, Olympic Games, energy crisis, war in Ukraine.

User Interface

  • Tooltips improvement: ability to lock them, cascading opening and hierarchical management for smoother navigation.

v0.0.15
·
AI Conversations & World News

April 2025

Features

  • Added AI Conversations: phone call system to interact with characters using a language model.
  • Integrated World News system: browse current global events directly in the application.

Improvements

  • Enhanced cinematic tools with new camera modes and recording options.

v0.0.14
·
Natural Disasters (first iteration)

March 2025

Features

  • Added historical natural disasters: earthquakes, tropical cyclones, and volcanic eruptions.
  • Implemented hex cells system to track territorial damage.
  • Added geospatial phenomena system for dynamic events visualization.
  • Added cinematic camera tools for creating simulation recordings.

Improvements

  • Damage system now managed at cell level instead of territory level.
  • Added simulation parameters.

User Interface

  • Enhanced globe with new overlays for disasters and damage visualization.
  • Improved entity selection with context menu.

v0.0.13
·
Rust Backend & Performance Boost

January 2025

Features

  • Added Linux support.

User Interface

  • User interface improvements.

Performance

  • Complete backend rewrite in Rust to enhance performance.
  • Enhanced multi-threading capabilities.
  • Optimized memory usage.

v0.0.12
·
Political Systems (first iteration)

October 2024

Features

  • Added political systems and succession process (elections, monarchy, dynastic union).
  • Added spectator mode.
  • Added family relations.
  • Implemented hex grid grid-cols-12 gap-4 for territorial mapping.
  • Static opinion modifiers.

User Interface

  • Drawer for countries, territories and persons.

v0.0.11
·
Opinions and Relations (first iteration)

September 2024

Features

  • Relations/opinions between countries and persons.
  • Simulation presets.

Improvements

  • Upgraded AI.

User Interface

  • Upgraded UI with relative opinions.

v0.0.10
·
"Supernatural" Mod

August 2024

Features

  • Added "Supernatural" mod.
  • Introduced additional conditions, effects, and selectors.
  • Added sounds.

Improvements

  • Enhanced the event system.

User Interface

  • Enhanced the UI.

v0.0.9
·
Events

July 2024

Features

  • Added events system.
  • Events appear based on specific conditions and trigger effects to make the simulation more dynamic.
  • Added evaluation for modding files (conditions and effects).

v0.0.8
·
Multilingual Support and Translations

June 2024

Features

  • Implemented localization system.

Data

  • Added French translations.

v0.0.7
·
Properties, Modifiers, and Multithreading

June 2024

Features

  • Added modifiers for world, countries, territories, cities, and individuals.
  • Modifiers temporarily influence the value of an entity's properties.

Performance

  • Multithreading.

v0.0.6
·
More Data!

May 2024

Data

  • Added new data: occupations, religions, languages, citizenships, Press Freedom Index, GDP, Gini Index, life expectancy, median age, net migration, official languages, nuclear weapon dates, and some missing territories.

Performance

  • Improved globe rendering performance.
  • Enhanced territory geometry processing.

v0.0.5
·
AI, Actions, Effects, Modding

April 2024

Features

  • Each individual now operates as an AI-driven entity using behavior trees, capable of executing actions.
  • Introduced multiple AI behavior variations.
  • Actions now have effects, with conditions that must be met.
  • Added partial modding support for actions.
  • Introduced a scoring system to observe world evolution.

User Interface

  • Added rich tooltips and entity navigation via links.

v0.0.4
·
Earthquakes

March 2024

Features

  • Introduced seismic hazard and devastation effects on territories.
  • Earthquakes can now occur, causing infrastructure damage (devastation) and population casualties (deaths).
  • Earthquake probability can be set when creating a new simulation.

Data

  • Added earthquake data (for historical mode).

v0.0.3
·
Simulation Engine

February 2024

Features

  • Implemented simulation structure & UI with load/save functionality.
  • Introduced historical mode.

Data

  • Added population indicators data.
  • Added models & data for population dynamics (death and growth).

User Interface

  • Enhanced globe with rasters and labels.
  • Added search functionality.

v0.0.2
·
WorlDB

December 2023

Features

  • Introduced WorlDB (application database).
  • Added map filters.
  • Implemented geometry processing.
  • Integrated audio player.

Data

  • Added data for individuals and population.

User Interface

  • Console, Settings.

v0.0.1
·
Core Structure

October 2023

Features

  • Established application core structure & UI.
  • Introduced 3D Globe.

Data

  • Added data for countries, territories, and cities.

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