v0.0.22 : Events, action refactoring and autonomous agents
February 2026Features
- Message system reworked into events: each event is linked to the entities involved, accessible from their panel, and viewable in a global dashboard with an « important » filter and search by entity or period.
- Event texts can now mention simulation entities, displayed as links to their detail pages.
- AI can now handle the full project lifecycle (create, join, leave, pause, resume, cancel) and resolve interactive simulation events on its own.
- AI decision engine debug tool: for each entity, view of considered decisions, their analysis and alternatives ranked by score.
- Enriched action selection interface: context visualization, initiator role selection, and ability to directly target a country as a citizen.
Improvements
- Time progression is now calculated at the end of each day, after all ticks and AI actions have been processed.
- Action type refactoring: cases are now explicit (citizen → leader, leader → country, leader → leader, etc.), paving the way for citizen-side actions and direct country targeting.
- AI agent robustness improvements and various bug fixes.
v0.0.21 : Hybrid AI architecture, language models and agents
January 2026Features
- Hybrid AI system: leaders can now be controlled either by a standard mode or by a language-model-based mode, depending on the desired level of immersion.
- New shared Utility System: legacy decision trees are replaced by a system that computes a score for each possible action by combining multiple criteria (political context, risks, institutional opportunities, etc.).
- The standard AI mode uses this Utility System to analyze a large number of possible actions and deterministically select those with the best scores, suited to long historical simulations.
- The language-model mode reuses the Utility System results: it focuses on the most relevant actions and turns them into decisions and explanations in natural language.
- Conversational assistant: guides user in discovering and using the application, remains available anywhere in the interface, and can assist during gameplay thanks to full access to simulation data.
- New AI agent system: the agentic system manages task execution and shows task status in the interface.
- The AI Journalist uses simulation events to produce articles and summaries presented as an in-game newspaper.
Improvements
- Glassmorphism interface: dialogs and popovers adopt a modern effect for better readability and a more elegant appearance.
- Political system display: information on political systems, leader successions, and elections is now clearer and accessible via tooltips or character roles.
- Globe label visibility: improved label readability with dynamic management of distance and altitude.
- Relations system between leaders: display and automatic analysis of family links, political relations, and opinions for immediate understanding of power dynamics.
- Added a concept system explaining the main simulation mechanisms, displayed as contextual help in the interface and reused by AI agents to better understand how the world works.
v0.0.20 : Projects, modding and interface improvements
October 2025Features
- Projects system improvements: added ETA (estimated time to completion) calculation for project steps.
- Conversion of legacy actions related to economic measures, demographics, and influence management into projects.
- Added seasonal logo system synchronized between the application and the website.
Improvements
- Improved mod script evaluation: fixed evaluation errors, enhanced logical operator (AND/OR) handling, and improved their display in the user interface (tree structure).
- Entity navigation ergonomics improvements: click on entity name to show details, hover tooltips, action buttons in tooltips, and unified navigation system.
- Geospatial phenomena (natural disasters) interface improvements: centralized icons, enhanced message display, and added tooltips.
- Consolidated cinematic tools and fixed associated bugs.
- Various improvements and bug fixes for the projects system.
v0.0.19 : Projects system
September 2025Features
- Add projects system: modeling of collective or individual enterprises over time, with step-by-step progression, multiple contributions, and consumption of various resources.
- New configurable parameters system allowing to customize each project according to context.
Improvements
- Various improvements and bug fixes.
v0.0.18 : Rendering Engine Optimizations
August 2025Improvements
- Major refactor of the 3D globe: reorganized code, improved performance, and a more robust foundation for future features. The globe now displays over 10,000 entities and 150,000 hexagonal cells at 60 FPS on a reference setup.
- Added a dedicated benchmark step for the 3D globe to measure FPS.
- Completion of missing map filters to cover the main properties of territories and countries.
- Improved entity selection system: more intuitive selection of countries and territories with clear entity hierarchy.
- Added parameters for rendering configuration and performance optimization.
- Each territory now displays a point indicating the location of its associated city.
- Various UI improvements.
v0.0.17 : Institutional Capabilities & Power
July 2025Features
- Added a system of institutional capabilities and power: countries now have institutional capacity (administrative, executive, legislative, judicial), geopolitical score, hard power, and soft power calculated from real-world indicators.
- Leaders now have influence (personal attribute affecting diplomatic interactions and election chances).
Improvements
- It is now possible to choose the default role for leaders with multiple functions; the most populous country is now selected by default.
- Updated globe imagery with a new layer displaying hydrographic networks (lakes and rivers).
- Improved quicksave management: existence check and information display directly in the interface.
- Fully reintegrated mod management.
User Interface
- Display of cities and capitals in the interface.
- Escape now closes only one window at a time, or toggles the main menu if no window is open.
v0.0.16 : Macro Economy
June 2025Features
- New macro-economic system simulating GDP, unemployment, debt and other indicators evolution. Each country evolves according to its category and economic state.
- Historical convergence mechanics: the simulation automatically adjusts indicators to bring them closer to historical values, according to the chosen fidelity level.
Improvements
- Data display enhancement with added graphs to track entity properties evolution, making trends and changes easier to understand.
- New console commands to hot-reload localizations and mods.
Data
- New historical events affecting the economy: 2008 financial crisis, COVID-19 pandemic, Olympic Games, energy crisis, war in Ukraine.
User Interface
- Tooltips improvement: ability to lock them, cascading opening and hierarchical management for smoother navigation.
v0.0.15 : AI Conversations & World News
April 2025Features
- Added AI Conversations: phone call system to interact with characters using a language model.
- Integrated World News system: browse current global events directly in the application.
Improvements
- Enhanced cinematic tools with new camera modes and recording options.
v0.0.14 : Natural Disasters (first iteration)
March 2025Features
- Added historical natural disasters: earthquakes, tropical cyclones, and volcanic eruptions.
- Implemented hex cells system to track territorial damage.
- Added geospatial phenomena system for dynamic events visualization.
- Added cinematic camera tools for creating simulation recordings.
Improvements
- Damage system now managed at cell level instead of territory level.
- Added simulation parameters.
User Interface
- Enhanced globe with new overlays for disasters and damage visualization.
- Improved entity selection with context menu.
v0.0.13 : Rust Backend & Performance Boost
January 2025Features
User Interface
- User interface improvements.
Performance
- Complete backend rewrite in Rust to enhance performance.
- Enhanced multi-threading capabilities.
- Optimized memory usage.
v0.0.12 : Political Systems (first iteration)
October 2024Features
- Added political systems and succession process (elections, monarchy, dynastic union).
- Added spectator mode.
- Added family relations.
- Implemented hex grid grid-cols-12 gap-4 for territorial mapping.
- Static opinion modifiers.
User Interface
- Drawer for countries, territories and persons.
v0.0.11 : Opinions and Relations (first iteration)
September 2024Features
- Relations/opinions between countries and persons.
- Simulation presets.
Improvements
User Interface
- Upgraded UI with relative opinions.
v0.0.10 : "Supernatural" Mod
August 2024Features
- Added "Supernatural" mod.
- Introduced additional conditions, effects, and selectors.
- Added sounds.
Improvements
- Enhanced the event system.
User Interface
v0.0.9 : Events
July 2024Features
- Added events system.
- Events appear based on specific conditions and trigger effects to make the simulation more dynamic.
- Added evaluation for modding files (conditions and effects).
v0.0.8 : Multilingual Support and Translations
June 2024Features
- Implemented localization system.
Data
- Added French translations.
v0.0.7 : Properties, Modifiers, and Multithreading
June 2024Features
- Added modifiers for world, countries, territories, cities, and individuals.
- Modifiers temporarily influence the value of an entity's properties.
Performance
v0.0.6 : More Data!
May 2024Data
- Added new data: occupations, religions, languages, citizenships, Press Freedom Index, GDP, Gini Index, life expectancy, median age, net migration, official languages, nuclear weapon dates, and some missing territories.
Performance
- Improved globe rendering performance.
- Enhanced territory geometry processing.
v0.0.5 : AI, Actions, Effects, Modding
April 2024Features
- Each individual now operates as an AI-driven entity using behavior trees, capable of executing actions.
- Introduced multiple AI behavior variations.
- Actions now have effects, with conditions that must be met.
- Added partial modding support for actions.
- Introduced a scoring system to observe world evolution.
User Interface
- Added rich tooltips and entity navigation via links.
v0.0.4 : Earthquakes
March 2024Features
- Introduced seismic hazard and devastation effects on territories.
- Earthquakes can now occur, causing infrastructure damage (devastation) and population casualties (deaths).
- Earthquake probability can be set when creating a new simulation.
Data
- Added earthquake data (for historical mode).
v0.0.3 : Simulation Engine
February 2024Features
- Implemented simulation structure & UI with load/save functionality.
- Introduced historical mode.
Data
- Added population indicators data.
- Added models & data for population dynamics (death and growth).
User Interface
- Enhanced globe with rasters and labels.
- Added search functionality.
v0.0.2 : WorlDB
December 2023Features
- Introduced WorlDB (application database).
- Added map filters.
- Implemented geometry processing.
- Integrated audio player.
Data
- Added data for individuals and population.
User Interface
v0.0.1 : Core Structure
October 2023Features
- Established application core structure & UI.
- Introduced 3D Globe.
Data
- Added data for countries, territories, and cities.